![]() Many of the Genesis games that I previously wrote about also require only a handful of hours to complete, but they disguise this shortcoming through replayability and/or difficulty.Ĭastle of Illusion is a fairly standard 2D platformer starring, unsurprisingly, Mickey Mouse, who travels through five not-too-short and not-too-long levels before fighting a boss and, upon defeating the foe, collecting one of seven Chaos Emeralds Gems of the Rainbow. While Castle of Illusion is a strong platformer with beautiful graphics and fun mechanics, it’s a short game that’s only difficult in a few spots. Yet the game is often highlighted as one of the better Genesis exclusives, a sentiment that I mostly agree with. Pointless digs aside, Sega adding Castle of Illusion Starring Mickey Mouse is an awesome addition to this compilation, especially because, as I later learned, there haven’t been many re-releases in the years since. And as we know, modern Sega has both time and money in excess. It’s difficult to say if Nintendo would bother, but given the half-assed job that Sony did with the PlayStation Classic, I can’t imagine they would. The only stumbling block to this is the time and money required to obtain the licenses to begin with. The hardware isn’t expected to stay on store shelves for years, unlike many high-profile games, so the limited time licensing agreements work with the limited time that you’ll find the Genesis Mini at Target. ![]() When you think about it, adding licensed games to a micro-console makes a fair amount of sense. And then we have licensed games centered around a familiar mouse. It’s neat being able to view spines for all game cases, while switching the games themselves to match the selected language (German swaps Contra: Hard Corps for Probotector, for instance) is a fantastic idea. This review was conducted using the Xbox 360 version of the game.In typical ’90s Sega fashion, the Sega Genesis Mini doesn’t simply compile a collection of games into an adorably downsized home console and call it a day, but makes a few unique additions that elevates it above the competition. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
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