My og SNES just died on me, so I searched online and was able to find a second hand mini for a reasonable price. Don't know exactly, especially as I'm not so comfortable with the english language to use succinct and precise terms, sorry ^^" it's a bit complicated terms, so probably the best would be to keep a simple "verified" column with the possibility to add (or choose) a comment. Your idea with a checkbox is a good one, but instead of "verified working", which could lead to misinterpretations (and not correct for verified issues described and no more), you could add the same sort of choices you have on the status column, with something like : 100% complete at 1P normal ending (i.e : "the end reached with not all levels done") and/or also maybe "have played several hours with ending not reached". An ideal situation would have been to add a new column next to the "status" column, with a simple symbol (like a star, as far as it would be possible) when the game was entirely finished/tested, but it would need explanations to fill this new case correctly. Thanks ! in fact, I don't know exactly how implement the result of a complete play of a snes game with canoe. I, and some other players, have now finished entirely a bunch of games (with all their secrets) and can confirm at nearly 100% a game has effectively none issues at all or has the issues described in the sheet and no other hidden issues ) (and even if it would be the case, it's not a big deal since the game keeps the datas in the SRAM for the player's statistics : reset and replay, if it occurs)ītw, for demi, it could be interesting to add other entries on the canoe's compatibility sheet, more than "working" "issues" "not working" : you should add something like "working and tested at 100%" and " issues and tested at 100%"or perhaps another column "comments on testing progression". I suppose it's possible, but the game is enough confident to play a pretty long time without being stopped. I was unable to reproduce any sort of issue. I just tested the 2P mode (playing alternatively with one pad then another : not ideal conditions, but I choosed most of time a special part of the course when the other unicycle continued to run without the pad) : played more than 30 minutes/approximately 15 races, tested all the type of races (one lap, multi-laps, stunts), played 2 entire championships (the first and the last/hidden one), tested 2P and VS, tested all type of special effects on the hidden races when a cycle encounter the other. If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload.Well, this game (with the latest patch) was tested at 100% at "sluffy's time" (by me), so with all the races on the 1P mode (I now have played more than 450 runs) : none issues. Here is a screenshot from bsnes showing this. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.
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